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The game explains how the Clone Army is being phased out. If you have 18 minutes to spare, the cutscenes are worth watching. His surprisingly poignant delivery highlights the struggles of the 501st Legion of Clones as they fight in the Clone Wars, kill Jedi during Order 66, snuff out the last remnants of the Jedi and CIS, and ultimately play a part in ending the production of more clones.
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As this game released in 2005, before Dee Bradley Baker became to voice of almost every clone, the game is instead narrated by Jango Fett and Boba Fett actor Temuera Morrison. This story works under the premise that the clones actually knew about Order 66 prior to its use, and even felt some regret and remorse for what happened. Still, it remains a memorable adventure thanks to fantastic writing and a narrative that centers around a single clone legion in the waning days of the Clone Wars and through the Battle on Hoth. Star Wars: Battlefront 2’s campaign, Rise of the Empire, can feel low-budget sometimes with its multiplayer-like mission design, in-engine cutscenes, and reused gameplay footage. While the story’s no longer canon, Pandemic Studios’ Star Wars: Battlefront 2 ( not the EA one) offers the most interesting explanation. While it is already setting up some intriguing reasons for the shift, a Star Wars game from 2005 addressed the topic in a much more compelling way.
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As such, Star Wars media set between the two films has tried for years to explain what changed in those years.įrom its earliest episodes, Star Wars: The Bad Batch makes it clear that the show will directly address this mystery. Still, the clone army was under Palpatine’s control when Revenge of the Sith ends. The Empire wasn’t using an army full of Jango Fett clones by the time of the original Star Wars trilogy.
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